Read the attack, pick the counter, chain your own combos. Fill your gauge or make them tap. Win and your coach ties on the next belt.
When your opponent attacks, the move is called out and a red timer runs. Pick the correct counter before it empties. A clean counter scores 1 and gives you the initiative.
On your turn, choose a move from your position. Each shows its points and a risk dot. Opponents counter more often at higher levels and on submissions.
Every success keeps the initiative. Chain moves fast for ×1.5, ×2, ×2.5 points. Signature combos add a 3-point bonus. Get countered mid-chain and they score 2.
When they chain on you, the window shrinks with every link. Hit the right counter to break it for 2 points and a roaring crowd.
A submission that lands starts a struggle. Mash to squeeze, or mash to escape. A tap ends the fight on the spot.
Takedown 2 · Sweep 2 · Knee on belly 2
Guard pass 3 · Mount 4 · Back take 4
Escape +1 ADV · Stalling: penalty and +1 to them
First to 20 wins. At 0:00 points, then ADV, then PEN decide. Dead even means sudden death.
The referee holds the clock.