Ten Belts
You0
ADV 0PEN 0White belt
FIGHT 1/10
2:00
Opponent0
Grey beltADV 0PEN 0
READYStep onto the matStanding
Position guide
You're in dangerEvenYou dominate
You
Standing
Even

Your options
    Opponent
    Standing
    Even

    Their threats
      A jiu-jitsu ladder in ten fights

      Ten Belts

      Read the attack, pick the counter, chain your own combos. Fill your gauge or make them tap. Win and your coach ties on the next belt.

      Sound plays once you start. Keys 1–5 pick a move, Space mashes.
      How a fight works

      Defend

      When your opponent attacks, the move is called out and a red timer runs. Pick the correct counter before it empties. A clean counter scores 1 and gives you the initiative.

      Attack

      On your turn, choose a move from your position. Each shows its points and a risk dot. Opponents counter more often at higher levels and on submissions.

      Combos

      Every success keeps the initiative. Chain moves fast for ×1.5, ×2, ×2.5 points. Signature combos add a 3-point bonus. Get countered mid-chain and they score 2.

      Combo breaker

      When they chain on you, the window shrinks with every link. Hit the right counter to break it for 2 points and a roaring crowd.

      Submissions

      A submission that lands starts a struggle. Mash to squeeze, or mash to escape. A tap ends the fight on the spot.

      Scoring

      Takedown 2 · Sweep 2 · Knee on belly 2
      Guard pass 3 · Mount 4 · Back take 4
      Escape +1 ADV · Stalling: penalty and +1 to them
      First to 20 wins. At 0:00 points, then ADV, then PEN decide. Dead even means sudden death.