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The wheel of light and shadow

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The wheel of light and shadow

Every gift casts a shadow. The Innocent has a Victim, the Ruler a Tyrant, the Sage a Neurotic. Walk the twelve houses of the wheel, meet each pair, and tie their threads back together.

LIGHT  the archetype's gift SHADOW  the same power, wounded WHOLE  both, held together

VERDICTS FOUND

The keeper will ask about one of these.

SHADOWWHOLELIGHT

THE CODEX OPENS

    The codex

    Each house you finish reveals its chapter of the chronicle and its thread in every twelve. What you uncover stays uncovered, journey after journey.

    The tribunal of twelve

    Twelve jurors, one from each house, rise to judge the self you carried home.

    THE VERDICT

    HARMONY
    0

    YOUR TWELVE

      THE FIVE VERDICTS

      The wheel is still

      MUSIC
      SOUND EFFECTS
      MOTION
      SKY

      How the wheel turns

      1. THE WHEEL. Twelve houses ring a clock face, from the Innocent at I to the Everyman at XII. The hour hand points to your next house.
      2. THE CHOICES. Each house sets you two or three dilemmas. One answer springs from the archetype's light ☉︎, the other from its shadow ☾︎. They are not labeled: choose by your own motives. The house tells you afterward.
      3. THE KEEPER. Answer one question about the house's threads (open The threads of this house to study them). Name it rightly and the mirror's center widens.
      4. THE MIRROR. Your shadow confronts you. Stop the pendulum in the red. If you met both light and shadow, the red is wide; if only one, it is narrow, and it narrows while you wait. Red is WHOLE, a miss toward light is MASKED, toward shadow POSSESSED. Tap, click, or press Space.
      5. BREATHS. You carry three for the whole journey. Spend one to face a mirror again. Some Whole houses return a breath; any you keep add harmony at the end.
      6. THE TRIBUNAL. The dodecagon at the wheel's heart fills with your verdicts. Twelve jurors vote, one per house, and five endings wait. Each house sounds its note of the octave; at the end, play the song of your twelve.

      Every journey draws different dilemmas from each house, and you can choose the long road of three trials per house. Your progress saves itself.